Toolbars and Toolkits

You can start a command by clicking on an icon in a Toolbar or Toolkit and then choosing options in a dialog box or by responding to the prompts displayed on the Command Line.

To see more detailed information about a command, click on the hyperlink.

Menu Bar

The following Menu Bar commands only appear in the main menu bar and not in any other Toolbar or Toolkit. Any redundant commands that do appear in Toolkits or Toolbars will be included in those tables.

Mode

Button

Menu Location

Command

All

 

File - New From Template

Creates a new AGi32 file from a previously saved AGi32 Template.

All

 

File - Save As

 

All

 

File - Save As Template

 

All

 

File - Banner

 

All

 

File - Information

 

All

 

File - Print Text

 

Reports

 

Edit - Paste Directly to Imageport

Shortcut: Ctrl - V

Reports   Reports - Viewport - Hide Viewports  

Model

 

View - Redraw All Views

 

Model

 

View - Set Limits

 

Model, Reports

View - Pan Center

Translate a point to the center of the screen.

Model, Reports

View - Zoom Center

Zooms in on a selected point and translates it to the center of the screen.

Model, Reports

View - Zoom In

Enlarge the size of entities in the current view by the current Zoom In factor.

Model, Reports

View - Zoom Out

Reduce the size of entities in the current view by the current Zoom Out factor.

Model, Reports

 

View - Zoom Extents

 

Model

 

View - Plan Rotated

 

Model

 

View - Isometric Specify

 

Model

 

Tools - Translate Origin

 

Model

 

Tools - Reset Translated Origin

 

Model

 

Tools - Flatten Drawing Entities

 

Model

 

Tools - Resolve Extents

 

All

 

Tools - Textures Database

 

All

 

Tools - Quick Commands

 

All   Tools - Roadway Standards  

All

 

Tools - Restore Default Toolkits

 

All

 

Tools  - View Only Mode

 

All

 

Tools - Update User Information

 

All

 

Help Menu

 

 

Common Toolbar

The Common Toolbar provides file management, view functions, and evaluation tools for your use.

Some commands are not available in all modes; check the Mode column to see when a command is active.

Mode

Button

Button Name

Command

All

File - New

Create a new job file.

All

File - Open

Open an existing AGi32 file.

All

File - Import

Import a CAD, LaiDex or AGi32 file into the existing file.

Model, Render

image\file-import_button.jpg

File - Export

Exports a CAD file in Model mode. Export an image in Render mode.

All

File - Save

Save your file.

All

File - Print

Print the current view.

Model, Render

Edit - Copy

Copies contents of current View to Windows Clipboard.

All

image\edit_undo_button.jpg

Edit - Undo

Undo the last command.

All

image\edir_redo_button.jpg

Edit - Redo

Redo the last command.

Model, Reports

View- Redraw Current View

Redraw the current view. Redrawing clears any 'ghosts' or blips left behind.

Model, Reports

View - Pan - Point

Pan with the mouse using two points of reference

Model, Reports

View - Zoom Window

Enlarge an area of interest on your screen.

Model, Reports

View - Zoom Extents++

Size the overall drawing to fit within the confines of the current view with a ¼” border added.

Model

View- Zoom Limits

Update the view to display the coordinate window defined by the View-Set Limits command.

Model, Reports

View- Previous

Return to the previous viewpoint.

Model, Render

View - Plan

Display a 2D birds eye view of the environment.

Render

Bottom View

Look through the bottom plane of the rendered environment.

Render

Left View

Look through the left plane of the rendered environment.

Render

Right View

Look through the right plane of the rendered environment.

Render

Front View

Look through the front plane of the rendered environment.

Render

Back View

Look through the back plane of the rendered environment.

Model

View- Specify Elevation

Specify a viewpoint looking at the environment from the side (through the Z elevation).

Model

View- Elevation - Looking North

Specify a viewpoint looking North by specifying the viewpoint location.

Model

View- Elevation - Looking South

Specify a viewpoint looking South by specifying the viewpoint location.

Model

View - Elevation - Looking East

Specify a viewpoint looking East by specifying the viewpoint location.

Model

View - Elevation - Looking West

Specify a viewpoint looking West by specifying the viewpoint location.

Model

View - Surface

Display a Room or Object wall or side surface by selecting that surface.

Model

View - Isometric

Specify a 3D view using the default Isometric View parameters in System Settings.

Model, Render

View - Isometric - North West

Display a 3D view looking from the North West viewpoint.

Model, Render

View - Isometric - North East

Display a 3D view looking from the North East viewpoint.

Model, Render

View - Isometric - South East

Display a 3D view looking from the South East viewpoint.

Model, Render

View - Isometric - South West

Display a 3D view looking from the South West viewpoint.

Render

Interactive Clip

Cut away the environment from front to back.

Render

Interactive Dolly

Move through the environment in the view direction.

Render

Interactive Orbit

Move around the environment keeping the same focus point.

Render

Interactive - Walk

Move through the environment with Rotate and Pan capabilities.

Render

Interactive Pan

Move left/right or up/down relative in the environment.

Render

Interactive Rotate

Look left/right and/or up/down while staying in a fixed position.

Render

Interactive Zoom

Enlarge or reduce the graphic size, maintaining the same position.

Model, Reports

 

Interactive - Pan

Interactively pan the display using the mouse wheel button (this command is always active).

Model, Reports

 

Interactive - Zoom

Interactively zoom in/out using the mouse wheel button (this command is always active).

Model

 

Interactive - Isometric

Interactively set/change the isometric view using the Shift key and the mouse wheel button (this command is always active).

Model, Render

View Manager

Create and manage multiple views.

Render

Render - View Properties

Change the properties of the current view (background color, projection, etc.).

Render

Display Properties

Modify the display parameters used in Render mode (display type, color, scaling, etc.).

Model, Reports

Measure - Area

Measures the area and perimeter for a user defined polygon.

Model, Reports

Measure - Distance

Measures the length between two points.

Model

Identify Entity

Identifies an AGi32 entity and describes how to modify it.

Model

Find Points by Value

Locates calculated points by value.

All

System Settings

Provides access to customizable settings in AGi32.

 

Viewpoints Toolbar

The Viewpoints Toolbar provides the ability to Add Viewpoints, Update Viewpoints, Delete Viewpoints and select Viewpoints for display.

Mode

Button

Button Name

Command

Model, Render

Viewpoint list Model

Viewpoint list Render

Contains a list of current Viewpoints in either Model or Render modes. Model and Render Viewpoints are set separately.

Model, Render Viewpoint Arrows Moves between Viewpoints in succession.
Model, Render Viewpoint Delete Deletes existing Viewpoints.
Model, Render Viewpoint Update Updates an existing Viewpoint.
Model, Render Viewpoint Add Adds Viewpoints with autoname or enter your own name.

 

Control Bar

The Control Bar provides access to the interface Modes, design tools, and calculation settings.

Button

Button Name

Command

Model Tab

Model Mode provides the interface for simulating the lighted environment. Model Mode is the default interface shown. When Model Mode is current, the Model tab is white and the Render and Reports tabs are tabbed to the background.

Render Tab

Render Mode allows you to view, navigate and customize your visualizations. When Render Mode is current, the Render tab is white and the Model and Reports tabs are tabbed to the background.

Reports Tab

Reports Mode provides custom report creation for printing. When Reports Mode is current, the Reports tab is white and the Model and Render tabs are tabbed to the background.

Design Tools:

Roadway Optimizer

Room Estimator

When AGi32 is first initialized, the Room Estimator Design Tool is the default option. Click on the pull-down arrow to see the tool selections. The last selected Design Tool will be displayed as the default option.
 

Roadway Optimizer provides a design tool for optimizing pole spacings along a roadway using various roadway standards and criteria.

Room Estimator provides a zonal cavity design tool for estimating illuminance or luminaire quantity in empty rectangular rooms.

Daylight

Enable and specify daylight conditions for a single date and time.

Available from pull-down menu:

Daylight Study

Ray Trace

Generates ray trace image using current Ray Trace Parameters. Click on the pull-down arrow to see the Tool selections.

Available from pull-down menu:

Set Parameters

Image Viewer

Subdivision The Subdivision button serves as a toggle, switching the Adaptive Subdivision process on and off. When depressed, Adaptive Subdivision is enabled. You can change the settings for Adaptive Subdivision from the Set Parameters selection in the menu.

Calculate

Calculate the lighting effects in the environment and select which calculation method to use for computations. Calculation methods available from pull-down menu: Full Radiosity (Direct + Indirect Light), Direct Only, or Direct Only - AutoCalc On.

Also available from pull-down menu:

Radiosity Stopping Criterion

Batch Processor

Calculation Summary

Project Manager

Manage and create projects.

Available from pull-down menu:

Transfer Entity - Single, Window or All selection methods.

 

Display all defined projects. The default project name is Project_1.

Scene Manager

Create Scenes based on luminaire dimming and switching strategies. Select current Scene from menu.

 

Status Bar

The Status Bar provides access to common System Settings and displays global parameters for the environment.

Some commands are not available in all modes; check the Mode column to see when a command is active.

Mode

Button

Button Name

Command

All

Toolkit Display

Toggles the Toolkits On and Off, to the last specified location.

All

Statistics Display

Toggles the Statistics Display On and Off, to the last specified location.

All

Hint Display

Toggles visibility of the Hint display on and off, to the last specified location.

Model, Render

Background Images

Add, manipulate and control visibility of Background Images.

All

Units

Change the current Display (length) and Illuminance units. Icon displays the current units.

Model

Design Isolines

Enter values for Design Isolines, enable and disable.

Model, Reports

Snap Setting

Modify the cursor snap precision. The Snap text box is transparent. Snap button toggles Snap On and Off (F9 shortcut)

Model, Reports

Ortho

Toggling Ortho On restricts the cursor movement to purely horizontal and vertical movement. This mode assists in creating linear environments and placement of luminaires, objects within. Ortho button toggles Ortho On and Off transparently (F8 shortcut)

Model

Snap To

Snap to the endpoints of other entities (drawing entities, objects, rooms) when creating the environment. (F3 shortcut)

Model, Reports

Update Light

Indicates whether the display and statistical entities are current.

Render

Toggle Texture Display

Toggles textures applied to surfaces On and Off. (F10 shortcut)

Render

Toggle Wireframe Overlay

Toggles the wireframe overlay On or Off. Wireframe overlay indicates the Radiosity (element) meshing applied. (F11 shortcut)

Render

Model Overlay

Toggles the Model Mode entities to display on top of the Rendered environment. Click on the pull-down arrow to change the Settings or use the Display Properties command. Model Overlay uses a WYSIWYG approach (all entities in Model Mode are visible by default). (F7 shortcut)

Render

Pseudocolor

Toggles the display from RGB color to Pseudocolor's last known setting in Render-Display Properties. Drop down menu provides access to Display Properties to set parameters for pseudocolor display.

Render

Apply Anti-Aliasing

Anti-aliasing can be applied automatically to the current image when ever navigation stops by depressing the button. Then select an Anti-Aliasing Sampling Level from pull-down list.

(F6 shortcut)

The Anti-Aliasing Sampling Level indicates the number of image copies applied and offset from the original image in order to provide the appearance of smoother edges (instead of jagged edges). The Default level is None indicating no anti-aliasing is applied by default. The Maximum Sampling Level is 15. Higher sampling levels increase the image quality but also take longer to produce (up to several seconds). An Anti-Aliasing setting of 8 is recommended for most environments.

 

Drawing/Schedules Toolkit

The Drawing/Schedules Toolkit allows you to add and modify drawing entities (lines, circles, text) and schedules in your environment. Some buttons have multiple commands associated with them, which are available from the arrow to the right of the button. The secondary options are displayed below the correlated button. The default operation of a button click will be displayed in the menu with the icon adjacent to the command.

Button

Drawing/Schedules Button Name

Command

Line Width

Modify the current drawing entity line width. The default line width is 1 Pixel.

Line Type

Modify the current drawing entity line type.

Line Color

Modify the current drawing entity line color.

Arc

Creates an arc.

Axis

Creates an axis in the X, Y or Z direction.

Block

Inserts a previously defined block.

Circle

Creates a circle.

Cube

Creates a cube.

Dimension

Creates a dimension line in the X, Y or Z plane.

Line

Creates a line.

Rectangle

Creates a rectangle.

Array

Copy drawing entities into a rectangular grid. The default option is a single selection. Use the secondary menu to select Window or All.

Copy

Copy drawing entities to other locations. The default option is a single selection. Use the secondary menu to select Window or All.

Create Block

Creates a global block from the selected entities. The block is accessible from any job file. The default option is a single selection. Use the secondary menu to select Window or All.

Create Drawing Luminaire Symbol

Creates a luminaire symbol to use in Model Mode from the selected entities. The default option is a single selection. Use the secondary menu to select Window or All.

Delete

Deletes the selected drawing entities, including schedules. The default option is a single selection. Use the secondary menu to select Window or All.

Explode

Explodes a block or text entity into individual components (drawing entities or text lines). The default option is a single selection. Use the secondary menu to select Window or All.

Mirror

Mirrors drawing entities using Single, Window, or All selection methods. The default is the Single selection method.

Move

Move drawing entities (including schedules) to another location. The default option is a single selection. Use the secondary menu to select Window or All.

Modify Properties

Change the color and/or line type of the selected drawing entities. Does not operate on Schedules. The default option is a single selection. Use the secondary menu to select Window or All.

Rotate

Rotate the selected entities. The default option is a single selection. Use the secondary menu to select Window or All.

Scale

Scale the selected entities. The default option is a single selection. Use the secondary menu to select Window or All.

Text

Create text or insert text files into your job file.

Edit Text

Modify the properties of the selected text.

Schedule

Create a dynamic schedule that extracts information about your job file.

Edit Schedule

Modify the properties of the selected schedule.

 

Luminaire Toolkit

The Luminaire Toolkit provides access to the add and modify luminaire commands. Some buttons have multiple commands associated with them, which are available from the arrow to the right of the button. The secondary options are displayed below the correlated button. The default operation of a button click will be displayed in the menu with the icon adjacent to the command.

Button

Luminaire Button Name

Command

Define

Creates the internal catalog of luminaires available in your job file.

Locate

Places luminaires into the job file using the current settings in the toolkit and specifies how the luminaire is positioned.

Locate - each click drops a luminaire with angles specified in the toolkit.

Locate & Orient - first click drops the luminaire at the cursor position, second click sets the Orient angle.

Locate & Aim - first click drops the luminaire, second click sets the aiming point.

Label

Choose luminaire label from Defined Luminaire List

Channel Choose luminaire channel from the list of channels defined in Scene Manager

Mounting Height

Specifies the luminaire insertion point Z-elevation.

Aiming Parameters

Apply aiming parameters manually before positioning.

AimZ

 

Specify the aiming point elevation.

Rectangular Array

Dynamically array a luminaire or luminaire group with rectilinear options. This is the default option.

Array Along Line

Array a luminaire or luminaire group along a line either drawn in AGi32 or imported from CAD.

Polar Array

Array a luminaire or luminaire group into a circle or arc pattern.

Change Mounting Height

Change the luminaire mounting height using the same aiming angles. The default option is Single. Using the secondary menu, you may select Window or All .

Change Mounting Height Change the luminaire mounting height using the same aiming points. The default option is Single. Using the secondary menu, you may select Window or All .

Copy

Copy luminaires to other locations. The default option is a single selection. Use the secondary menu to select Window or All.

Delete

Delete luminaires. The default option is a single selection. Use the secondary menu to select Window or All.

Edit

Edit luminaires to change their properties in a tabular fashion. The default option is a single selection. Use the secondary menu to select Window or All.

Swap Luminaire Type Change the luminaire type (Label) using single, window or all selections. The default is single.

Move-Same Aiming Angles

Move selection set of luminaires maintaining the existing aiming angles. Aiming points will change as luminaires shift position.

Move-Same Aiming Points

Move selection set of luminaires maintaining the existing aiming points. Aiming angles will change as luminaires shift positions to maintain aiming points.

Move & Orient

Moves a single luminaire with subsequent re-orientation.

Mirror

Mirror luminaires about a definable mirror line. The default option is a single selection. Use the secondary menu to select Window or All.

Photometric Web-Visibility-Toggle On/Off

Toggle luminaire photometric webs On/Off for individual luminaire locations using current photometric web specifications.

Photometric Web-Specification

Modify current photometric web specifications.

Photometric Web-Visibility

Change visibility of luminaire photometric webs On or Off or by Label. Toggle On/Off is the default option.

Re-Aim

Re-Aim an individual luminaire to another aiming point.

Re-Orient

Specify a different orientation angle for an individual luminaire.

Switch (toggle)

Remove the luminaires from calculations using a toggle behavior.Switch luminaires on or off individually.

Switch - On Switch luminaires On using Single, Window or All selections options.
Switch - Off Switch luminaires On using Single, Window or All selections options.
Change - Channel Change the channel assignment for luminaires by single, window, all, within a polygon shape or within an entity (object/room). Single is the default mode of operation.

Template

Changing Visibility

Toggle luminaire templates on and off. If templates have not been enabled in this job file the first execution opens the Settings dialog.

Template Settings

Set contour values, colors, line width and more .

Delete All Templates

Delete all templates that have been defined. If templates are required at a later time, they will need to be recreated.

Symbol Magnifier

Magnify the Model Mode symbol by a specified factor. This option is typically used in exterior lighting layouts to assist in viewing the luminaire locations.

Create Group

Create a luminaire group from individual luminaire locations. Luminaire groups may be oriented and arrayed. This is the default option.

Explode Group

Explode a luminaire group into its individual locations.

Aiming Vector (toggle) Switch luminaire aiming vector visibility using a toggle behavior. Switch vectors on or off individually.
Aiming Vector - Switch On Switch luminaire aiming vector visibility On using single, window, all options. Default is single.
Aiming Vector - Switch Off Switch luminaire aiming vector visibility Off using single, window, all options. Default is single.
Lock Lock luminaires using single, window, all options. Default is single.
Unlock Unlock luminaires using single, window, all options. Default is single.

Label

Label the luminaires and specifies the labeling options. This is the default option. Labels may also be turned On and Off from this dialog.

Delete Label

Delete individual luminaire labels.

Move Label

Move individual luminaire labels.

Sort Luminaires

Sort Luminaires by sequence numbers by selecting from several sorting schemes.

Aiming Diagram

Create an Aiming Diagram (used typically for Sports Lighting installations) for an existing luminaire location (or grouping).

Parametric Mirror

Add a parametric mirror.

Delete Parametric Mirror

Delete a parametric mirror location. This is the default option.

Switch Parametric Mirror

Break the parametric relationship between luminaires by switching a parametric mirror Off.

 

Calculations Toolkit

The Calculations Toolkit provides access to the commands to add and modify calculation points in your environment. Some buttons have multiple commands associated with them, which are available from the arrow to the right of the button. The secondary options are displayed below the correlated button. The default operation of a button click will be displayed in the menu with the icon adjacent to the command.

Button

Calculations Button Name

Command

Automatic Placement

Create calculation points on surfaces in rooms or on objects. Also includes a work plane option.

2 Pt. Grid

Create a 2 Pt. grid of calculation points. This is the default option.

3 Pt. Grid

Create a 3 Pt. grid of calculation points.

Calc Pts - Line

Create lines of calculation points.

Calc Pts - Polygon

Create a horizontal polygon of calculation points.

Calc Pts - Scattered

Create scattered calculation points.

Calc-Pts - Daylight Factor

Create a Daylight Factor calculation grid.

Calc Pts - Glare Rating

Create a family of Glare Rating calculation grids. Each observer position generates a related grid.

Calc Pts - Obtrusive

Create calculation grids specific to the computation of obtrusive light per AS-4282, CIE-150 and the MLO. Run compliance tests for each.

 

Compliance Test

Illuminance/Intensity

Threshold Increment

Calc Pts - Roadway

Create a calculation grid for roadway metrics (luminance, veiling luminance, etc.).

 

Calc Pts - Unified Glare Rating

Create a family of Unified Glare Rating calculation grids. Each observer position generates a related grid or individual Observer value.

Delete Calculation Points

Delete calculation points. The default option allows you to delete calculation grids individually. The secondary menu allows you to select Window.

Edit Calculation Points

Edit calculation grids.

Move

Move calculation grids.

Delete Labels

Delete calculation grid labels. This is the default option.

Move Labels

Move calculation grid labels.

Remove Points

Remove calculation points. The default option allows you to remove calculation points within a polygon. The secondary menu allows you to select Single, Window or Within Entities.

Replace Points

Replace removed calculation points. The default option allows you to replace calculation points within a window. The secondary menu allows you to select Window or All.

Create Statistical Area

Create a Statistical Area summarizing the calculation points included within.

Delete Statistical Area

Delete the selected statistical area.

Edit Statistical Area

Edit the properties of the selected statistical area. This is the default option.

Move Statistical Area Label

Move the label of the selected statistical area.

image\add_LPD_Area_button.jpg

Create LPD/UWLR Area

 

Create an LPD and/or UWLR Area (Lighting Power Density and/or Upward Waste Light Ratio metrics).

Delete LPD/UWLR Area

Delete an LPD or UWLR Area. Single selection is the default option

Edit LPD/UWLR Area

Edit the properties of an LPD or UWLR Area. This is the default option.

Move LPD/UWLR Area Label

 

Move the label describing an LPD or UWLR Area to another location.

Create Isolines

Create Isolines in calculation grids. Turn Isolines On and Off.

Calc Pts - Highlight Values

Highlight maximum, minimum and/or value ranges. Turn highlighting On and Off.

 

Rooms/Objects Toolkit

The Rooms/Objects Toolkit allows you to add and modify rooms in your environment. Some buttons have multiple commands associated with them, which are available from the arrow to the right of the button. The secondary options are displayed below the correlated button. The default operation of a button click will be displayed in the menu with the icon adjacent to the command.

Button

Room/Object Button Name

Command

Surface Edit

Edit surface attributes for any selection of Rooms and/or Objects. The default version is Single selection (multiple select of any Object or Room type). The secondary menu provides additional selection options including Window and Window select by type (Object or Room).

Dynamic Edit

Dynamic editing of Room or Object nodes or sides. The default option moves a side when snapped to a center point, or moves a corner when snapped to a vertex.

Room-Rectangular-Flat

Create a room with a rectangular footprint and flat ceiling. This is the default option.

Room-Rectangular-Barrel Vault

Create a room with a rectangular footprint and barrel vault ceiling.

Room-Rectangular-Gable

Create a room with a rectangular footprint and gable ceiling.

Room-Rectangular-Hip

Create a room with a rectangular footprint and hip ceiling.

Room-Rectangular-Pyramid

Create a room with a rectangular footprint and pyramid ceiling.

Room-Rectangular-Vertical Extrusion

Create a room with a rectangular footprint and user defined ceiling.

Room-Round-Flat

Create a room with a round/elliptical footprint and flat ceiling. This is the default option.

Room-Round-Dome

Creates a room with a round/elliptical footprint and dome ceiling.

Room-Round-Vertical Rotation

Create a room with a round/elliptical footprint and user defined ceiling.

Room-Polygon-Flat

Create a room with a polygon footprint and flat ceiling.

Room-Copy

Copy a room to other locations.

Room-Delete

Delete a room.

Room-Edit

Modify a room's properties (color, reflectance, height, etc.).

Room-Move

Move a room to another location.

Room-Labels-Delete

Delete an individual room label.

Room-Labels-Move

Move an individual room label.

Create Room Opening - Wall

Create openings in Room wall surfaces. This is the default option.

Create Room Opening - Flat Ceiling

Create openings in flat (horizontal) Room ceiling surfaces.

Create Room Opening - Floor

Create openings in Room floor surfaces

Delete Room Opening

Delete openings in Room surfaces.

Object - Rectangular - Flat

Create an Object with a rectangular footprint and flat top. This is the default option.

Object - Rectangular - Barrel Vault

Create an Object with a rectangular footprint and a Barrel Vault top.

Object - Rectangular - Gable

 

Create an object with a rectangular footprint and a Gable top.

Object - Rectangular - Hip

Create an object with a rectangular footprint and a Hip top.

Object - Rectangular - Pyramid

Create an object with a rectangular footprint and a Pyramid top.

Object - Rectangular - Vertical Extrusion

 

Create an object with a rectangular footprint and user defined top.

Object - Round - Flat

 

Create an object with a round/elliptical footprint and flat top. This is the default option.

Object - Round - Cone

Create an object with a round/elliptical footprint and tapered top. The cone may taper up or down depending on a given positive or negative height.

Object - Round - Dome

 

Create an object with a round/elliptical footprint and domed top.

Object - Round - Sphere

 

Create an object with a spherical (or round) shape.

Object -Round - Vertical Rotation

Create an object with a round/elliptical footprint and user defined top.

Object - Polygon - Flat

 

Create an object with a user defined footprint and flat top. This is the default option.

Object - Polygon - Vertical Extrusion

Create an object with a user defined profile and rectangular extrusion.

Object - Planar

Create a single-surface object. It has two dimensions only, no thickness.

Add Library Object

Insert a previously defined library object into the environment. Library objects are composite objects made of the above shapes that are stored independently and can be inserted into any file. They may be resized, and their surface characteristics (color, texture) may be changed.

Object - Rectangular Array

Array an object into a rectangular grid.

Object - Polar Array

Array an object into a circular or semicircular pattern.

Object - Copy

Copy an object to other locations. The default option is a single selection. Use the secondary menu to select Window.

Create Luminaire Calculation Symbol

Create custom luminaire symbols used for calculation purposes and in AGi32's Render Mode. The default option is single selection (multiple objects may be individually selected at once). The secondary menu provides a Window selection option as an alternative.

Object - Delete

Delete an object. The default option is a single selection. Use the secondary menu to select Window.

Object - Disable

Disable objects to remove them from the calculations entirely. They are no longer visible..

Object - Edit

Edit an individual object to modify its properties (color, label, wireframe color, height, etc.). Properties differ, depending on selected object type. To edit the surface properties of multiple objects and/or rooms, use the Surface Edit command instead.

Object - Explode

Explode a library object into its individual components.

Object - Move

Move an object to another location. The default option is a single selection. Use the secondary menu to select Window.

Object - Rotate

Rotate an object about a definable point in Plan, Isometric or Elevation view. The default option rotates a single object. The secondary menu provides a Window select option as an alternative.

Object-Rotate-Three Angle

Rotate an object about a definable point in Plan or Isometric view using individual specifiable angles of rotation (Orient, Tilt and Roll). The default option rotates a single object. The secondary menu provides a Window select option as an alternative.

Object - Scale

Scale an object to uniformly increase or decrease its size.

Object Label - Delete

Delete an individual object label. This is the default option.

Object Label - Move

Move an individual object label.

Make Library Object

Group individual objects into a reusable library object that is stored independently of the job file. Single select is the default option. Window selection is available from the secondary menu.

Create Object Opening - Vertical Side

Create openings in vertical side surfaces of Objects. This is the default option.

Create Object Opening - Flat Top

Create openings in flat (horizontal) top surfaces of objects.

Create Object Opening - Flat Bottom

Create openings in flat bottom surfaces of objects.

Delete Object Openings

Delets openings in objects.

 

 

Render View Toolkit

The View Toolkit in Render Mode provides controls for creating animated viewpoints in you rendered environment that can be exported as movies.

Button

Render View Button Name

Command

Render-Viewpoints

Create custom viewpoints to use in AGi32. To add the current Viewpoint to the list, use the F2 keyboard button.

 

Indicates current scene and allows user to select alternate scene if defined. Scenes are definable in Viewpoints dialog.

Render-Viewpoint Slideshow

Scroll through the defined viewpoints.

Animate Viewpoints

Animate the Viewpoints in the current scene using the Viewpoint parameters specified in the Viewpoints dialog.

Interactive Display

Toggle the button to switch between slow and fast refresh and animation speeds. Alternatively, the values in the Refresh, Animation, and Exposure cells may be adjusted by selecting a new value from the drop-down list, or the up/down arrows may be used to adjust incrementally.

Eye & Focus Position

The View Parameters from the View Properties command are also exposed for convenience in the Render Toolkit.

 

Reports Drawing/Schedules Toolkit

The Drawing/Schedules Toolkit allows you to add and modify drawing entities (lines, circles, text) and schedules in your the Reports environment. Some buttons have multiple commands associated with them, which are available from the arrow to the right of the button. The secondary options are displayed below the correlated button.

Button

Reports Drawing/Schedules Button Name

Command

Line Width

Modify the current drawing entity line width. The default line width is 1 Pixel.

Line Type

Modify the current drawing entity line type.

Line Color

Modify the current drawing entity line color.

Drawing Entity-Arc

Creates an arc.

Drawing Entity-Axis

Creates an axis in the X, Y or Z direction.

Drawing Entity-Block

Inserts a previously defined block.

Drawing Entity-Circle

Creates a circle.

Drawing Entity-Cube

Creates a cube.

Drawing Entity-Dimension

Creates a dimension line in the X, Y or Z plane.

Drawing Entity-Line

Creates a line.

Drawing Entity-Rectangle

Creates a rectangle.

Drawing Entity-Array

Copy drawing entities into a rectangular grid. The default option is a single selection. Use the secondary menu to select Window or All.

Drawing Entity-Copy

Copy drawing entities to other locations. The default option is a single selection. Use the secondary menu to select Window or All.

Drawing Entity-Create Block

Creates a global block from the selected entities. The block is accessible from any job file. The default option is a single selection. Use the secondary menu to select Window or All.

Drawing Entity-Delete

Deletes the selected drawing entities, including schedules. The default option is a single selection. Use the secondary menu to select Window or All.

Drawing Entity-Explode

Explodes a block or text entity into individual components (drawing entities or text lines). The default option is a single selection. Use the secondary menu to select Window or All.

Drawing Entity-Move

Move drawing entities (including schedules) to another location. The default option is a single selection. Use the secondary menu to select Window or All.

Drawing Entity-Modify Properties

Change the color and/or line type of the selected drawing entities. Does not operate on Schedules. The default option is a single selection. Use the secondary menu to select Window or All.

Drawing Entity-Rotate

Rotate the selected entities. The default option is a single selection. Use the secondary menu to select Window or All.

Drawing Entity-Scale

Scale the selected entities. The default option is a single selection. Use the secondary menu to select Window or All.

Drawing Entity-Text

Create text or insert text files into your job file.

Drawing Entity-Edit Text

Modify the properties of the selected text.

Drawing Entity-Schedule

Create a dynamic schedule that extracts information about your job file.

Drawing Entity-Edit Schedule

Modify the properties of the selected schedule.

 

Reports Toolkit

The Reports Toolkit provides tools that assist in creating custom output in AGi32.

Button

Button Name

Command

New Report

Create a new Report

Open Existing Report

Load an existing Report

Save Report

 

Save the current report as a template to use with other job files.

Report Properties

Change the current reports properties (page sizes, protection, page names, etc.)

Current Page

Display the current page number and total page count.

Display Previous Page

Display the previous page in the report.

Display Next Page

Display the next page in the report.

Set Current Page As Master Page

Set the current page as the Master design template for easy specification of repeating elements across the report.

Clear All Entities From Current Page

Clear the current page of all entities.

Delete Current Page

Delete the current page and all its elements.

Insert Blank Page

Insert a blank page after the current page.

Insert Copy Of Current Page

Insert a copy of the current page after the current page.

Insert Saved Page

Insert a previously saved page after the current page.

Lock/Unlock Page

Toggle the Lock/Unlock status of the current page. Locking a page prevents it from being modified.

Move Current Page Left

Move the current page to the left.

Move Current Page Right

Move the current page to the right.

Save Current Page

Save the current page for use with other job files.

Create Viewport

Create a dynamic Viewport that links to a View specified in Model Mode.

Copy Viewport

Copy an existing Viewport.

Paste Viewport

Paste a Viewport you have just copied.

Delete Viewport

Delete a Viewport.

Viewport Properties

Opens the Viewport Properties dialog.

Move Viewport

Move a Viewport.

Create Imageport

Create a static Imageport that contains a rendering, Instabase image, or graphic image.

Copy Imageport

Copy an existing Imageport to the clipboard.

Paste Imageport

Paste an Imageport that has been copied using the Copy Imageport command.

Delete Imageport

Delete an existing Imageport.

Imageport Properties

Access the Properties of the Imageport where you can change image and control its attributes.

 

Statistics Window

The Statistics Window displays the summaries of calculated metrics as well as Calculate options during the Calculation process.

Button

Calculate Options Button Name

Command

 

The Statistics Window title bar indicates the current function. When the environment is being calculated, the Title Bar text changes accordingly.

 

While the environment is calculating, the current process is displayed. Processes include: Radiosity, Calc Points

Cancel Calculations

Cancel the calculations without completing. No calculation points results will be displayed.

Stop Calculations

Stop the calculation process at the current stage. If the radiosity process is stopped prematurely, calculation points will be computed from the current light levels.

Pause Calculations / Resume Calculations

Pause the calculations to interact with the environment, then resume calculations. Note, the calculation process need not be paused to interact with the environment in Render Mode (you can navigate and change the display properties while calculating); however pausing the calculations may be desirable to free up some CPU resources if needed at a given time.

Calculations may be paused in Model Mode or Render Mode.

Note: Minimizing AGi32 while calculating will allocate to the calculation processes a lower priority amongst other processes.

Radiosity Stopping Criterion

The Light Absorbed value indicates how much of the progressive radiosity solution has been completed.

The progress bar indicates the percentage completed (graphical indication). The estimates for Total Time used when completed, Time Left, and Time of Completion are shown as well.

Statistics

Displays the summary information for calculation entities such as point-by-point grids, LPD/UWLR Areas and Statistical Areas.

 

Restoring Toolkits

To restore the default factory Toolkit positions, on the main menu bar, click on the Tools - Restore Default Toolkits command.