Round/Elliptical Objects  - Dome

Isometric View of a Dome building

Round or elliptical objects with dome tops are easily specified in AGi32. The appropriate dialog is presented to you prompting for the object label, description, wall height, dome height, surface reflectances and object aspect ratio. The aspect ratio defines the ratio of the left-right radius relative to the top-bottom radius of the object. A ratio = 1 produces a circle. A ratio > 1 produces an ellipsoid in the left-right direction. A ratio < 1 produces an ellipsoid in the top-bottom direction.

Once the specifications in the dialog have been completed, the object is created by locating the center point of the object (at floor level) and then dragging the cursor to specify the object's radius.

  1. From the Add menu select Object - Round/Elliptical-Dome, or from the Rooms/Objects Toolkit select image\objectbtn-round.jpg. Left click on the pull-down arrow to the right of the button to invoke the secondary menu. Select Dome.
  2. Specify a unique label for the object up to 32 characters long. The default label will be Object_1. Unless changed, subsequent labels will be Object_2, Object_3, etc. If a number is used for the label, subsequent labels will be incremented accordingly.
  3. An optional description may be entered, up to 80 characters long. Meaningful descriptions that include size and color information will be useful when generating schedules.
  4. The object will be created in AGi32 using the selected Wire Frame Color. This color is not used in AGi32's Render mode, it is only used to represent the object's shape in the graphics window. By default, this color is blue. To change it, click in the color cell. The Color dialog will appear for your use.
  5. If surface labeling is desired, click on the Labeling button. A separate dialog will appear for specification of text labels for the object and/or its surfaces.
  6. Enter the height of the object walls in the Side Height text box.
  7. Enter the height of the dome (above and beyond the object side height) in the Dome Height text box.
  8. All object surfaces are assigned a color. By default, the surfaces are assigned a shade of gray corresponding to a reflectance value of 0.5. You may change the reflectance of a surface by simply typing a new value in the Reflectance cell for the Top, Sides, or Bottom. You may change surface color and its corresponding reflectance by clicking in the Color cell for the Top, Sides or Bottom. The Color Selection dialog will appear allowing you to select surface colors based on user defined reflectances.
  9. You may assign a texture to the surface by clicking in the Texture cell. The Select Texture dialog will appear so that you may choose a texture from the Textures database. Alternately, you may browse for a texture anywhere on your system or assign a texture already in use on another surface in the job file. Once the desired texture is selected, you'll determine how the texture should be applied to the surface. Textures may be stretched across the entire surface, applied in a grid pattern or assigned a Static size (representing real dimensions) and tiled on the surface accordingly. In addition, you may opt to rotate the texture on the surface.

To delete a texture from the surface, Ctrl-click in the Texture cell and select the Delete key on your keyboard. When a texture is deleted from a surface, its correlated color and reflectance are used as the current color and reflectance.

  1. If the object shape is elliptical, enter the appropriate aspect ratio in the X-Y Aspect Ratio text box. The aspect ratio is specified as the ratio of the X radius to the Y radius. If the object is longer in the X direction, the aspect ratio will be > 1. If the object is longer in the Y direction than in the X, the aspect ratio is < 1.
  1. The Surfaces Same Attributes button will cause all surfaces to take on the color/reflectance/texture of the first surface in the list.
  2. Click OK to return to the graphics window and locate the center point of the object. Before clicking in the center point, you will have the opportunity to change the Z coordinate of the floor if desired. Move the cursor into the Z-Coord text box and enter the appropriate value. Click the left mouse button at the object’s first point.
    • Note: If the Z-Coord value is not equal to zero,a warning icon will be displayed to alert the user to this condition.
  3. Drag the cursor to specify the X radius of the object and left click again. Alternately, you may specify the X radius from the keyboard.