Rotating Objects - Three Angle - Procedures
The Rotate Object - Three Angles command allows the user to apply three rotational angles to any objects selected, in the following order: Orient, Tilt and Roll.
Rotation angles are applied relative to the object coordinate system (OCS). The object orientation angle must be specified and it becomes the X-axis in the OCS.
- From the Modify menu select Object-Rotate-Three Angle, or from the Rooms/Objects toolbar select the . Left click on the pull-down arrow to the right of the button to invoke the secondary menu.
- Select the object or objects (window selection) to be rotated 9Single, Window or All).
- Select the 1st point on the local X axis (this axis defines the local X axis of the Object Coordinate system).
- Select the 2nd point on the local X axis.
- Select the point to rotate about (the base point).
- 1st Rotation angle (Orient) – Local X axis rotates horizontally; Rotation is applied about the Z-axis.
- 2nd Rotation angle (Tilt) – Local X axis rotates vertically; Rotation is applied about the OCS Y-axis.
- 3rd Rotation angle (Roll) – Local Y axis rotates vertically;Rotation is applied about the OCS X-axis.