Textures Database

The Textures database allows you to search for textures based on classification category. AGi32 comes with a multitude of factory provided textures, pre-classified into easily recognizable categories. New textures may be added by browsing or using a drag-and-drop method. In the drag-and-drop method, you may drag a BMP, JPG or PNG file into the Select Textures dialog, and even into a specific folder, where it will be saved for future use.

AGi32 recognizes textures placed in the Textures folder within the C:\Program Files\Lighting Analysts\AGi32\Textures folder. You may add textures to the database that are in other locations on your hard drive; this must be done with the Browse command. When a texture is selected individually, it will be placed into the checked category, if one is selected; otherwise, it will be placed in the Unclassified category. Once there, it can easily be moved to another category by clicking on it and dragging it to the desired category.

The Textures database may be accessed at any time from the Tools menu (Tools - Textures). You may rename or add new classifications, move or delete textures, or simply view the available textures.

Adding to the Textures Database

  • When adding your own textures to the database, please keep these general "rules" in mind:

  •