Render Mode Animation Points- Walk Speed

You can specify a specific walk speed to be applied to all current active animation points (points whose Status is On - selection box checked). By selecting a fixed Walk Speed, the program calculates the actual Walk Time, in seconds, based on the physical difference between the initial eye position and final eye position for the successive point.

Walk Speed is not applied to points involving just Focus Position changes (e.g. Rotate commands).

To apply different walk speeds to different animation points, use the Status option to select and deselect the current points with multiple select selection methods. Apply the desired Walk Speed to the current active points, then select a different set, and reapply the desired Walk Speed accordingly.

  1. Select Animation from the Render Toolkit.
  2. Select the Set Walk Speed command () from the toolbar.
  3. The Set Walk Speed dialog will appear allowing you to set a factory defined walk speed or a custom speed.