Open topic with navigation
You are here: Adding Content to Your Projects > Adding Objects > Object Types > Planar Objects
Planar Objects
|
|
Planar objects are two-dimensional objects
that may exist anywhere in three-dimensional space. For example, each
side of a pyramid is a planar object. The Planar Object command provides
three shapes of planar objects: Triangle (1), Quadrilateral/Trapezoid
(2 and 3) and Polygon (4). Planar objects are handy for creating a reflective
ground plane for exterior applications when rendering, sealing openings
in complex models and modeling the Fresnel properties of glass for Daylighting.
|
The object’s properties are specified in the
Object-Planar dialog. These properties include a unique object label,
description, wireframe color, labeling options, and surface reflectances.
When the object is initially specified, the surfaces is created as a two
sided object with color and reflectance. You may edit the object, after
creation, to assign a different reflectance (color) to it, if desired.
What do you want to
do?
Create a triangular planar object
Triangular planar objects are created in Plan view or Elevation view
and can be reflective on one or both sides. They can also be transparent.
Each vertex on the triangle may have a different Z coordinate, if desired.
- From the Add
menu select Object-Planar, or
from the Rooms/Objects toolbar select
.
- Specify a unique label for the object up to 32
characters long.
- If desired, a description may be entered, up to
80 characters long. Meaningful descriptions including size and color will
be useful for schedules.
- The object will be created in AGi32 using the
selected Wire Frame Color. This color is not used in AGi32's Render mode,
it is only used to represent the object 's shape in the graphics window.
By default, this color is blue. To change it, click in the color cell.
The Color dialog will appear for your use.
- If surface labeling is desired, click on the Labeling
button. A separate dialog will appear for specification of text labels
for the object and/or its surfaces.
- The planar surface is assigned a color. You may change the reflectance by simply typing a new value in the Reflectance cell. You may change the surface color and its corresponding
reflectance by clicking in the Color cell. The Color
Selection dialog will appear allowing you to select surface colors
based on user defined reflectances.
- You may assign a texture to the surface by clicking
in the Texture cell. The Select
Texture dialog will appear so that you may choose a texture from the
Textures database. Alternately, you may browse for a texture anywhere
on your system or assign a texture already in use on another surface in
the job file. Once the desired texture is selected, you'll determine how
the texture should be applied to the surface. Textures may be stretched
across the entire surface, applied in a grid pattern or assigned a Static
size (representing real dimensions) and tiled on the surface accordingly.
In addition, you may opt to rotate the texture on the surface.
To delete a texture from the surface, Ctrl-click
in the Texture cell and select the Delete key on your keyboard. When a
texture is deleted from a surface, its correlated color and reflectance
are used as the current color and reflectance.
- To apply additional
surface properties (such as Texture, Transmittance, Transparency, Luminance,
Specularity, Color Bleed control or surface specific Mesh Levels) to any
of the object surfaces, you must first position the object in the environment.
Then, either Edit the object and select the Surface Edit button in the
Edit dialog or use the Edit
Surface command to select the object.
- Click on the radio button adjacent to Triangle.
- You may specify the Z coordinates of the top and
bottom before exiting to the graphics window, if desired.
- Click Ok to return to the graphics window and
locate the first point of the triangle. Before clicking in the first point,
you will have the opportunity to change the Z coordinate of the bottom,
if desired (Plan View). Move the cursor into the Z-Coordinates Bottom
dialog and enter the appropriate value. Click the left mouse button.
- Drag the cursor to the second point on the triangle.
You may change the Z coordinate of the second point if desired by moving
the cursor into the Z-Coord text box
and entering the Z value. Left click the mouse button at the vertex location.
- Drag the cursor to the third point on the triangle.
You may change the Z coordinate of the top at this time by moving the
cursor into the Z-Coord text box
and entering the appropriate value in Plan view. Notice that you are informed
whether the surface is reflecting up or down. You may flip the reflective
side in the opposite direction by clicking the F5 key. Click the left
mouse button again to locate the third point.
Create a quadrilateral planar object
Quadrilateral (four sided) planar objects can be created in Plan view
or Elevation view and can be reflective on one or both sides, or transparent.
In Plan View, you may create a non parallel quadrilateral unless the object
is tilted (Ztop ¹ Zbottom). In the case of a
tilted object, a trapezoid is created (bottom and top are parallel). In
Elevation view, you may create a quadrilateral because the planar object
is inherently restricted to the specified plane.
- From the Add
menu select Object-Planar, or
from the Rooms/Objects toolbar select
.
- Specify a unique label for the object up to 32
characters long.
- If desired, a description may be entered, up to
80 characters long. Meaningful descriptions including size and color will
be useful for schedules.
- The object will be created in AGi32 using the
selected Wire Frame Color. This color is not used in AGi32's Render mode,
it is only used to represent the object's shape in the graphics window.
By default, this color is blue. To change it, click in the color cell.
The Color dialog will appear for your use.
- If surface labeling is desired, click on the Labeling
button. A separate dialog will appear for specification of text labels
for the object and/or its surfaces.
- The planar object is assigned a color and reflectance.
You may change the surface colors and their corresponding reflectances
by clicking in the color cell. The Color
Selection dialog will appear allowing you to select surface colors
based on user defined reflectances.
- You may assign a texture to the surface by clicking
in the Texture cell. The Select
Texture dialog will appear so that you may choose a texture from the
Textures database. Alternately, you may browse for a texture anywhere
on your system or assign a texture already in use on another surface in
the job file. Once the desired texture is selected, you'll determine how
the texture should be applied to the surface. Textures may be stretched
across the entire surface, applied in a grid pattern or assigned a Static
size (representing real dimensions) and tiled on the surface accordingly.
In addition, you may opt to rotate the texture on the surface.
To delete a texture from the surface, Ctrl-click
in the Texture cell and select the Delete key on your keyboard. When a
texture is deleted from a surface, its correlated color and reflectance
are used as the current color and reflectance.
- To apply additional
surface properties (such as Texture, Transmittance, Transparency, Luminance,
Specularity, Color Bleed control or surface specific Mesh Levels) to any
of the object surfaces, you must first position the object in the environment.
Then, either Edit the object and select the Surface Edit button in the
Edit dialog or use the Edit
Surface command to select the object.
- Click on the radio button adjacent to Quadrilateral/Trapezoid.
- You may specify the Z coordinates of the top and
bottom before exiting to the graphics window, if desired.
- Click Ok to return to the graphics window and
locate the first point of the object. Before clicking in the first point,
you will have the opportunity to change the Z coordinate of the bottom,
if desired (Plan View). Move the cursor into the Z-Coord text box
and enter the appropriate value. Click the left mouse button.
- Drag the cursor to the second point on the object
's bottom and left click again.
- Drag the cursor to the third point on the planar
object. You may change the Z coordinate of the top at this time by moving
the cursor into the Z-Coord text box
and entering the appropriate value (Plan View). Notice that you are informed
whether the surface is reflecting up or down. You may flip the reflective
side in the opposite direction by clicking the F5 key. Click the left
mouse button again to locate the third point.
- Drag the cursor to the fourth point on the quadrilateral
and left click once more. If the planar object is sloping in Plan view,
you will be restricted to specifying a line parallel to the bottom. You
may not flip or change the Z coordinate at this time.
Create a polygon planar object
Planar objects with a user defined polygon boundary can be reflective
on one or both sides and can be created in Plan view, Rotated Plan view
and Elevation view. For polygons created in Plan view, each vertex on
the polygon must be located at the same Z-coordinate but the entire planar
polygon may lie at any elevation. For polygons created in Elevation view,
all vertices must lie in the current elevation plane.
- From the Add
menu select Object-Planar. or
from the Rooms/Objects toolbar select
.
- Specify a unique label for the object up to 32
characters long.
- If desired, a description may be entered, up to
80 characters long. Meaningful descriptions including size and color will
be useful for schedules.
- The object will be created in AGi32 using the
selected Wire Frame Color. This color is not used in AGi32's Render mode,
it is only used to represent the object 's shape in the graphics window.
By default, this color is blue. To change it, click in the color cell.
The Color dialog will appear for your use.
- If surface labeling is desired, click on the Labeling
button. A separate dialog will appear for specification of text labels
for the object and/or its surfaces.
- The planar object is assigned a color and reflectance.
You may change the surface colors and their corresponding reflectances
by clicking in the color cell. The Color
Selection dialog will appear allowing you to select surface colors
based on user defined reflectances.
- You may assign a texture to the surface by clicking
in the Texture cell. The Select
Texture dialog will appear so that you may choose a texture from the
Textures database. Alternately, you may browse for a texture anywhere
on your system or assign a texture already in use on another surface in
the job file. Once the desired texture is selected, you'll determine how
the texture should be applied to the surface. Textures may be stretched
across the entire surface, applied in a grid pattern or assigned a Static
size (representing real dimensions) and tiled on the surface accordingly.
In addition, you may opt to rotate the texture on the surface.
To delete a texture from the surface, Ctrl-click
in the Texture cell and select the Delete key on your keyboard. When a
texture is deleted from a surface, its correlated color and reflectance
are used as the current color and reflectance.
- To apply additional
surface properties (such as Texture, Transmittance, Transparency, Luminance,
Specularity, Color Bleed control or surface specific Mesh Levels) to any
of the object surfaces, you must first position the object in the environment.
Then, either Edit the object and select the Surface Edit button in the
Edit dialog or use the Edit
Surface command to select the object.
- Click on the radio button adjacent to Polygon.
- You may specify the Z coordinates of the polygon
bottom before exiting to the graphics window, if desired. This is active
only when creating the object in Plan view.
- Creation Method: Choose whether to manually create
boundary lines of planar object or choose existing lines as the boundary
line.
- Planar object will always be flat in Plan
View.
- If a tilted line is selected, polygon will
be projected down to and created at lowest Z coordinate elevation.
- Click Ok. Follow the steps below depending on
the selected creation method:
- Locate the first point of the polygon and click
the left mouse button. Before clicking in the first point, you will have
a second opportunity to change the Z coordinate of the bottom in Plan
View. Move the cursor into the
and enter the appropriate value. Click the left mouse button to locate
the first point.
- Drag the cursor to the second point on the polygon.
Notice that you are informed whether the surface is reflecting up or down.
You may flip the reflective side in the opposite direction by clicking
the F5 key. Left click the mouse button at the vertex location.
- Continue locating vertices in this manner. To
add an arc to the current vertex, press the F4 key. You will be prompted
to locate the 2nd arc endpoint and the fit point to complete the arc.
Once all vertices have been specified, right click to complete the polygon.
|
- Locate the pickbox on the drawing entity line
you wish to use and left click.
- If a valid polygon is found (see Notes below),
it will be displayed as a bold line, and the Polygon Search results dialog
will appear:
- Accept Polygon and Repeat - Select another polygon
line as a template for another object with the same properties. Use pickbox
to select another closed polygon.
- Accept Polygon - Create object using selected
entity as polygon boundary.
- Reselect Entities - Choose this option if invalid
polygon was found or if incorrect line was chosen. Use pickbox to select
another closed polygon.
- Manually Specify Polygon - Select vertices manually
to specify polygon boundary, right clicking once all vertices are specified.
This option is necessary if no valid polygon is found.
- Cancel - Do not create object.
Notes:
- Drawing Entity line segments do not need to be
joined, just need to be within tolerances (2 decimals of precision - .05)
- Line segments do not need to make a closed polygon
- AGi32 will automatically close boundary line
- AGi32 filters related lines by color.
Caveats:
- Disconnected line segments or line segments disconnected
by gap larger than tolerance level will not form valid polygon.
- Polygons with intersecting lines will not form
valid polygon.
- Incomplete polygons are not valid, may close in
an unacceptable manner.
|